Roblox Wants to Be a Gateway Drug for Indie Game Development


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According to the head of Hello Games, Sean Murray, it was calculated it would take you about five billion years to explore every 2 to the power 64, or 18 quintillion, planets that this game has to offer. Test Drive Unlimited 2 comes with 2 fully explorable maps, that is the satellite-modeled of both Ibiza and Oahu. Although they might not feel that big if you’re roaming through it with 130kph, between the two island there is about an impressive 3200 kilometers of road to explore, and you’re free to go off-road at any given point.

You start to experiment with different gadgets and use them in new ways, and this changes the way you dig tunnels, which act like scaffolding for getting around levels. Everything feeds into everything else, so you’re constantly motivated to dive deeper and discover new temples to ransack. Independent studios generally have more freedom (and more desire) to experiment with the medium, to create the kind of games the blockbuster market considers unthinkable.

The term « indie » has lost all meaning since it has turned into a synonym for « hipster » or describes a company that doesn’t follow the mainstream and is comprised of just a few people. Check out our PC Game Tracker for a more detailed look at the PC games market including top games per country, play time, month-over-month growth rate, crossover, churn, and retention. There are few games on this list which can boast of having more than 2000 levels, but N++ comfortably beats that milestone.

Gameplay in AAA games also tends to have a lot more complexity, and in multiplayer games, there’s often a learning curve that players have to work through. Since they usually have cutting-edge visuals, PC players need strong enough hardware to run the title smoothly. In sharp contrast to indie titles, AAA games are developed by large studios that have hundreds, or even thousands, of people working for them. In addition, the projects are backed by a publisher (such as Activision), which supplies the development team with a massive budget. Due to the size of the budget and development teams, AAA games are usually long, large, and feature detailed, with realistic graphics.

indie games

Do you agree with our take on the differences between and AAA games? What aspect of indie or AAA games do you like the most, and which do you dislike? If you’re more of a « hardcore » gamer that plays more seriously, has the money to spare, has time to learn complex games, and enjoys realistic-looking graphics, the AAA industry is right up your alley. While they may be a bit pricier, most AAA games make up for it by offering players more content and deeper experiences.

  • Also, they have relatively simple gameplay and are easier to pick up and play.
  • During this period, the idea that indie games could provide experimental gameplay concepts or demonstrate niche arthouse appeal had been established.
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  • It’s important to note, though, that this is a general overview of indie and AAA games.
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  • At around the period of transition from seventh to eighth generation of consoles the cost of AAA development was considered by some to be a threat to the stability of the industry.
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  • The world is split into several zones, each feeling like a uniquely designed area with its own atmosphere and character.
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  • The nature of indie games has generally been tied to Western culture and English-speaking countries, including the United States and the United Kingdom.
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There will be many open-world games that gamers will be surprised didn’t make this list, such as Grand Theft Auto V or Fallout 4. Those two games have large world maps, but even they are nothing compared to the games that did make this list. Over two billion people worldwide play on mobile and the mobile games industry in 2019 was estimated to generate $152.1 billion in revenue.

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Every weird, wonderful and memorable entry on this list celebrates everything that makes indie games so special. This list was assembled by our staff and you’ll find some of our personal favourites scattered throughout.

Indie game developers can be involved with various indie game trade shows, such as Independent Games Festival and IndieCade. During this period, the idea that indie games could provide experimental gameplay concepts or demonstrate niche arthouse appeal had been established.

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The desire for profitability has caused publishers to look at alternative revenue models, where players continued to contribute revenue after the initial purchase, either by premium models, DLC, online passes, and other forms of subscription. In 2016, described AAA+ games as products that « combine AAA production values and aesthetics with Software as a Service (SaaS) principles to keep players engaged for months or even years ».

Featuring Quote, a cute, little robot, the player goes from screen to screen, blasting their way around Daisuke ‘Pixel’ Amaya’s sole-created world. In spite of the fact that Cave Story was initially released in 2004, it holds up incredibly well.